numwarp by kodera

\x04\x04\xc6\x13o~\xab\xe6\xc0\xae^O\xc5\x87\x87\x87\xe68O\xc5\xcd\x03\x800\xe7\x01\x18\x15`\x16\xfd\x04x\xfe\x06> 0\x0c\xcb!0\x08z\xac\x0f\x9f\xe6s\xee/\x14\xf4\x00\x80\x10\xe7>
\xcd\x00\x80\xc1% \xdbv\xddA\xda\xcbG\x8f\x9f\xc1\xdf\xc7

Note that non-ascii characters in the above source code will be escaped (such as \x9f).

Disassemble:

	ORG	00000H

	INC B			;0000	04 	. 
	INC B			;0001	04 	. 
	ADD A,013H		;0002	C6 13 	. . 
	LD L,A			;0004	6F 	O 
	LD A,(HL)			;0005	7E 	~ 
	XOR E			;0006	AB 	. 
	AND 0C0H		;0007	E6 C0 	. . 
	XOR (HL)			;0009	AE 	. 
	LD E,(HL)			;000A	5E 	^ 
	LD C,A			;000B	4F 	O 
	PUSH BC			;000C	C5 	. 
	ADD A,A			;000D	87 	. 
	ADD A,A			;000E	87 	. 
	ADD A,A			;000F	87 	. 
	AND 038H		;0010	E6 38 	. 8 
	LD C,A			;0012	4F 	O 
	PUSH BC			;0013	C5 	. 
	CALL 08003H		;0014	CD 03 80 	. . . 
	JR NC,$-23		;0017	30 E7 	0 . 
	LD BC,01518H		;0019	01 18 15 	. . . 
	LD H,B			;001C	60 	` 
	LD D,0FDH		;001D	16 FD 	. . 
	INC B			;001F	04 	. 
	LD A,B			;0020	78 	X 
	CP 006H		;0021	FE 06 	. . 
	LD A,020H		;0023	3E 20 	>   
	JR NC,$+14		;0025	30 0C 	0 . 
	SLA C		;0027	CB 21 	. ! 
	JR NC,$+10		;0029	30 08 	0 . 
	LD A,D			;002B	7A 	Z 
	XOR H			;002C	AC 	. 
	RRCA			;002D	0F 	. 
	SBC A,A			;002E	9F 	. 
	AND 073H		;002F	E6 73 	. S 
	XOR 02FH		;0031	EE 2F 	. / 
	INC D			;0033	14 	. 
	CALL P,08000H		;0034	F4 00 80 	. . . 
	DJNZ $-23		;0037	10 E7 	. . 
	LD A,00AH		;0039	3E 0A 	> . 
	CALL 08000H		;003B	CD 00 80 	. . . 
	POP BC			;003E	C1 	. 
	DEC H			;003F	25 	% 
	JR NZ,$-35		;0040	20 DB 	  . 
	HALT			;0042	76 	V 
	DEFB 0DDH,041H,0DAH	;ILLEGAL SEQUENCE		;0043	DD 41 DA 	. A . 
	BIT 0,A		;0046	CB 47 	. G 
	ADC A,A			;0048	8F 	. 
	SBC A,A			;0049	9F 	. 
	POP BC			;004A	C1 	. 
	RST 18H			;004B	DF 	. 
	RST 0			;004C	C7 	. 

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